Components
Port names and power values for every electrical and industrial component.
31 of 31 components
ConfirmedLarge Rechargeable Battery
batteries · electric.battery.rechargable.large
- consumption
- 0rW
- active usage
- 0rW
24,000 rWm · in 400rW · out 100rW · 80% efficient
Ports (exact in-game labels)
- ▸ Power In
- ◂ Power Output
- ◂ Fully Charged
~4 hours at max active usage. Minimum 5s discharge; can be wired in series.
ConfirmedMedium Rechargeable Battery
batteries · electric.battery.rechargable.medium
- consumption
- 0rW
- active usage
- 0rW
9,000 rWm · in 200rW · out 50rW · 80% efficient
Ports (exact in-game labels)
- ▸ Power In
- ◂ Power Output
- ◂ Fully Charged
~3 hours at max active usage.
ConfirmedSmall Rechargeable Battery
batteries · electric.battery.rechargable.small
- consumption
- 0rW
- active usage
- 0rW
400 rWm · in 60rW · out 15rW · 80% efficient
Ports (exact in-game labels)
- ▸ Power In
- ◂ Power Output
- ◂ Fully Charged
~26 min runtime at max active usage. Charging requires input > activeUsage / 0.8.
UnverifiedFurnace
containers · furnace
- consumption
- 0rW
- active usage
- 0rW
Burns wood, so an automated build needs a second feed path keeping it stocked with fuel. Adaptor slot count from Corrosion Hour only, single-sourced. Ore slot count not sourced.
UnverifiedLarge Furnace
containers · furnace.large
- consumption
- 0rW
- active usage
- 0rW
Smelts far more at once than a normal furnace but still burns wood. 4 adaptor slots per Corrosion Hour, single-sourced.
UnverifiedLarge Wood Box
containers · box.wooden.large
- consumption
- 0rW
- active usage
- 0rW
The default storage box for industrial builds. 4 adaptor slots per Corrosion Hour, single-sourced.
UnverifiedWood Storage Box
containers · box.wooden
- consumption
- 0rW
- active usage
- 0rW
Adaptor slot count not sourced.
ConfirmedCable Tunnel
distribution · electric.cabletunnel
- consumption
- 1rW
- active usage
- 1rW
Ports (exact in-game labels)
- ▸ Tunnel 1 In
- ▸ Tunnel 2 In
- ▸ Tunnel 3 In
- ▸ Tunnel 4 In
- ◂ Tunnel 1 Out
- ◂ Tunnel 2 Out
- ◂ Tunnel 3 Out
- ◂ Tunnel 4 Out
1rW per USED input, not 1rW flat. Each output = its matching input minus 1. Cost scales with how many tunnels you actually wire.
ConfirmedElectrical Branch
distribution · electrical.branch
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ▸ Power In
- ◂ Branch Out
- ◂ Power Out
Handbook: reserves the configured amount to Branch Out, remainder to Power Out. A second source claims Power Out fills FIRST. Ordering unresolved — open question Q2. Behaviour code must not be written until settled.
ConfirmedRoot Combiner
distribution · electrical.combiner
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ▸ Root Power 1
- ▸ Root Power 2
- ◂ Combined Power Out
Sums both inputs. Prevents power looping.
ConfirmedSplitter
distribution · electric.splitter
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ▸ Power In
- ◂ Power Out 1
- ◂ Power Out 2
- ◂ Power Out 3
Input power divided evenly across ACTIVE outputs; distributes sequentially from Output 1. What counts as 'active' is open question Q3.
UnverifiedElectric Furnace
industrial · electric.furnace
- consumption
- 3rW
- active usage
- 3rW
Ports (exact in-game labels)
- ▸ Power In
3rW from Corrosion Hour only, single-sourced. Whether it exposes industrial ports directly or needs a Storage Adaptor is unknown.
UnverifiedHopper
industrial · hopper
- consumption
- unknown
- active usage
- unknown
Item ID only. No mechanics sourced at all. Placeholder so it is not forgotten.
ConfirmedIndustrial Combiner
industrial · industrial.combiner
- consumption
- unknown
- active usage
- unknown
Ports (exact in-game labels)
- ▸ Input 1
- ▸ Input 2
- ▸ Input 3
- ◂ Output
3:1 confirmed by Andreas. This is the branching factor that makes depth-32 a non-issue for branched topologies. Port LABELS are placeholders. Power cost unknown.
ConfirmedIndustrial Conveyor
industrial · industrial.conveyor
- consumption
- 1rW
- active usage
- 1rW
Ports (exact in-game labels)
- ▸ Industrial In
- ◂ Industrial Out
- ▸ Power In
Mechanics confirmed by Andreas: moves loot only when powered; strictly ONE-DIRECTIONAL (cannot move items from its output side back into its input); no filter = moves everything. Port labels inferred from Corrosion Hour and not verified. 1rW from Corrosion Hour, not cross-checked.
AssumedIndustrial Crafter
industrial · industrial.crafter
- consumption
- 1rW
- active usage
- 1rW
Ports (exact in-game labels)
- ▸ Industrial In
- ◂ Industrial Out
- ▸ Power In
1rW is ASSUMED — Andreas ~90% confident, and Corrosion Hour agrees. Falcon Rust claims 5rW but that source publishes fabricated mechanics and is disregarded. DO NOT promote to confirmed without an in-game check. server.industrialcrafterfrequency default 5s.
AssumedIndustrial Splitter
industrial · industrial.splitter
- consumption
- unknown
- active usage
- unknown
Ports (exact in-game labels)
- ▸ Input
- ◂ Output 1
- ◂ Output 2
- ◂ Output 3
1:3 confirmed by Andreas. Andreas: 'splitter just allows all pipes going to conveyor to pull' — so it is NOT a divide-by-N like the electrical splitter; it opens parallel paths. Exact semantics unresolved, so `behaviour` is deliberately null rather than guessed. This is the component behind the 'super sucker' 9x-throughput build.
ConfirmedStorage Adaptor
industrial · storageadaptor
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ▸ Industrial In
- ◂ Industrial Out
Deploys on a container to give it industrial ports. CHAINABLE (per Andreas) — a chain of boxes presents to the conveyor as one source. Slots-per-container-type table from Corrosion Hour is unverified: Coffin/Drop Box/Furnace/Fridge 1, Large Furnace 4, Large Wood Box 4, Tool Cupboard 2, Locker 3.
ConfirmedAND Switch
logic · electric.andswitch
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ▸ Input A
- ▸ Input B
- ◂ Power Out
Both inputs required. Only the HIGHER input's power passes through — not the sum, and not the lower.
ConfirmedBlocker
logic · electric.blocker
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ▸ Power In
- ▸ Block Passthrough
- ◂ Power Out
NOT gate. Any power into Block Passthrough stops flow to Power Out.
UnverifiedCounter
logic · electric.counter
- consumption
- unknown
- active usage
- unknown
Ports (exact in-game labels)
- ◂ Power Out
DELIBERATELY INCOMPLETE. The handbook does not state the Counter's input ports or power figures. Open question Q5: what are its actual inputs, and does it pass power through or emit its own signal? Entry exists so the gap is visible rather than forgotten — not publishable.
ConfirmedMemory Cell
logic · electrical.memorycell
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ▸ Power In
- ▸ Set
- ▸ Reset
- ▸ Toggle
- ◂ Output
- ◂ Inverted Output
1-bit latch. MUST be powered for side inputs to change state. Output is on the right, Inverted Output on the left; default output when powered on is Inverted. Open question Q4: is the in-game label 'Reset' or 'Clear'?
ConfirmedOR Switch
logic · electric.orswitch
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ▸ Input A
- ▸ Input B
- ◂ Power Out
Higher input passes. On a tie, Input A wins.
ConfirmedRAND Switch
logic · electric.random.switch
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ▸ Power In
- ▸ Set
- ▸ Reset
- ◂ Power Out
50% chance of state change on Set. Reset forces off.
ConfirmedTimer
logic · electric.timer
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ▸ Electric Input
- ▸ Toggle On
- ◂ Power Out
ConfirmedXOR Switch
logic · electric.xorswitch
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ▸ Input A
- ▸ Input B
- ◂ Power Out
Exactly one input. Both powered = blocked entirely.
UnverifiedLarge Solar Panel
power sources · electric.solarpanel.large
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ◂ Power Out
Output is sun- and placement-dependent. A 0-20 range is widely repeated but only found on LOW-TRUST sources (rustmods et al), so it is NOT recorded as a value here. Needs the handbook's power-sources page or in-game check.
AssumedSmall Generator
power sources · electric.fuelgenerator.small
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ◂ Power Out
Outputs 40 power — taken from the in-game item description shown on rustrician.io, so the figure is solid. Port label not stated anywhere found; 'Power Out' is inferred and needs checking. Burns Low Grade Fuel; consumption rate unknown.
UnverifiedTest Generator
power sources · electric.generator.small
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ◂ Power Out
Must be spawned in — admin/creative only, not craftable. Output figure not sourced. Useful for the sandbox as an infinite source but should be visibly flagged as non-survival.
UnverifiedWater Wheel
power sources · generator.water
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ◂ Power Out
Converts flowing water to electricity. No output figure from any trustworthy source.
UnverifiedWind Turbine
power sources · generator.wind.scrap
- consumption
- 0rW
- active usage
- 0rW
Ports (exact in-game labels)
- ◂ Power Out
Output varies with placement HEIGHT. A 'up to 150' figure appears on low-trust sources only and is deliberately not recorded. Height-to-output curve is the useful thing and no trustworthy source for it has been found — a genuine content gap worth owning.