Components

Port names and power values for every electrical and industrial component.

31 of 31 components

  • Large Rechargeable Battery

    batteries · electric.battery.rechargable.large

    Confirmed
    consumption
    0rW
    active usage
    0rW

    24,000 rWm · in 400rW · out 100rW · 80% efficient

    Ports (exact in-game labels)

    • Power In
    • Power Output
    • Fully Charged

    ~4 hours at max active usage. Minimum 5s discharge; can be wired in series.

  • Medium Rechargeable Battery

    batteries · electric.battery.rechargable.medium

    Confirmed
    consumption
    0rW
    active usage
    0rW

    9,000 rWm · in 200rW · out 50rW · 80% efficient

    Ports (exact in-game labels)

    • Power In
    • Power Output
    • Fully Charged

    ~3 hours at max active usage.

  • Small Rechargeable Battery

    batteries · electric.battery.rechargable.small

    Confirmed
    consumption
    0rW
    active usage
    0rW

    400 rWm · in 60rW · out 15rW · 80% efficient

    Ports (exact in-game labels)

    • Power In
    • Power Output
    • Fully Charged

    ~26 min runtime at max active usage. Charging requires input > activeUsage / 0.8.

  • Furnace

    containers · furnace

    Unverified
    consumption
    0rW
    active usage
    0rW

    Burns wood, so an automated build needs a second feed path keeping it stocked with fuel. Adaptor slot count from Corrosion Hour only, single-sourced. Ore slot count not sourced.

  • Large Furnace

    containers · furnace.large

    Unverified
    consumption
    0rW
    active usage
    0rW

    Smelts far more at once than a normal furnace but still burns wood. 4 adaptor slots per Corrosion Hour, single-sourced.

  • Large Wood Box

    containers · box.wooden.large

    Unverified
    consumption
    0rW
    active usage
    0rW

    The default storage box for industrial builds. 4 adaptor slots per Corrosion Hour, single-sourced.

  • Wood Storage Box

    containers · box.wooden

    Unverified
    consumption
    0rW
    active usage
    0rW

    Adaptor slot count not sourced.

  • Cable Tunnel

    distribution · electric.cabletunnel

    Confirmed
    consumption
    1rW
    active usage
    1rW

    Ports (exact in-game labels)

    • Tunnel 1 In
    • Tunnel 2 In
    • Tunnel 3 In
    • Tunnel 4 In
    • Tunnel 1 Out
    • Tunnel 2 Out
    • Tunnel 3 Out
    • Tunnel 4 Out

    1rW per USED input, not 1rW flat. Each output = its matching input minus 1. Cost scales with how many tunnels you actually wire.

  • Electrical Branch

    distribution · electrical.branch

    Confirmed
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Power In
    • Branch Out
    • Power Out

    Handbook: reserves the configured amount to Branch Out, remainder to Power Out. A second source claims Power Out fills FIRST. Ordering unresolved — open question Q2. Behaviour code must not be written until settled.

  • Root Combiner

    distribution · electrical.combiner

    Confirmed
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Root Power 1
    • Root Power 2
    • Combined Power Out

    Sums both inputs. Prevents power looping.

  • Splitter

    distribution · electric.splitter

    Confirmed
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Power In
    • Power Out 1
    • Power Out 2
    • Power Out 3

    Input power divided evenly across ACTIVE outputs; distributes sequentially from Output 1. What counts as 'active' is open question Q3.

  • Electric Furnace

    industrial · electric.furnace

    Unverified
    consumption
    3rW
    active usage
    3rW

    Ports (exact in-game labels)

    • Power In

    3rW from Corrosion Hour only, single-sourced. Whether it exposes industrial ports directly or needs a Storage Adaptor is unknown.

  • Hopper

    industrial · hopper

    Unverified
    consumption
    unknown
    active usage
    unknown

    Item ID only. No mechanics sourced at all. Placeholder so it is not forgotten.

  • Industrial Combiner

    industrial · industrial.combiner

    Confirmed
    consumption
    unknown
    active usage
    unknown

    Ports (exact in-game labels)

    • Input 1
    • Input 2
    • Input 3
    • Output

    3:1 confirmed by Andreas. This is the branching factor that makes depth-32 a non-issue for branched topologies. Port LABELS are placeholders. Power cost unknown.

  • Industrial Conveyor

    industrial · industrial.conveyor

    Confirmed
    consumption
    1rW
    active usage
    1rW

    Ports (exact in-game labels)

    • Industrial In
    • Industrial Out
    • Power In

    Mechanics confirmed by Andreas: moves loot only when powered; strictly ONE-DIRECTIONAL (cannot move items from its output side back into its input); no filter = moves everything. Port labels inferred from Corrosion Hour and not verified. 1rW from Corrosion Hour, not cross-checked.

  • Industrial Crafter

    industrial · industrial.crafter

    Assumed
    consumption
    1rW
    active usage
    1rW

    Ports (exact in-game labels)

    • Industrial In
    • Industrial Out
    • Power In

    1rW is ASSUMED — Andreas ~90% confident, and Corrosion Hour agrees. Falcon Rust claims 5rW but that source publishes fabricated mechanics and is disregarded. DO NOT promote to confirmed without an in-game check. server.industrialcrafterfrequency default 5s.

  • Industrial Splitter

    industrial · industrial.splitter

    Assumed
    consumption
    unknown
    active usage
    unknown

    Ports (exact in-game labels)

    • Input
    • Output 1
    • Output 2
    • Output 3

    1:3 confirmed by Andreas. Andreas: 'splitter just allows all pipes going to conveyor to pull' — so it is NOT a divide-by-N like the electrical splitter; it opens parallel paths. Exact semantics unresolved, so `behaviour` is deliberately null rather than guessed. This is the component behind the 'super sucker' 9x-throughput build.

  • Storage Adaptor

    industrial · storageadaptor

    Confirmed
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Industrial In
    • Industrial Out

    Deploys on a container to give it industrial ports. CHAINABLE (per Andreas) — a chain of boxes presents to the conveyor as one source. Slots-per-container-type table from Corrosion Hour is unverified: Coffin/Drop Box/Furnace/Fridge 1, Large Furnace 4, Large Wood Box 4, Tool Cupboard 2, Locker 3.

  • AND Switch

    logic · electric.andswitch

    Confirmed
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Input A
    • Input B
    • Power Out

    Both inputs required. Only the HIGHER input's power passes through — not the sum, and not the lower.

  • Blocker

    logic · electric.blocker

    Confirmed
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Power In
    • Block Passthrough
    • Power Out

    NOT gate. Any power into Block Passthrough stops flow to Power Out.

  • Counter

    logic · electric.counter

    Unverified
    consumption
    unknown
    active usage
    unknown

    Ports (exact in-game labels)

    • Power Out

    DELIBERATELY INCOMPLETE. The handbook does not state the Counter's input ports or power figures. Open question Q5: what are its actual inputs, and does it pass power through or emit its own signal? Entry exists so the gap is visible rather than forgotten — not publishable.

  • Memory Cell

    logic · electrical.memorycell

    Confirmed
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Power In
    • Set
    • Reset
    • Toggle
    • Output
    • Inverted Output

    1-bit latch. MUST be powered for side inputs to change state. Output is on the right, Inverted Output on the left; default output when powered on is Inverted. Open question Q4: is the in-game label 'Reset' or 'Clear'?

  • OR Switch

    logic · electric.orswitch

    Confirmed
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Input A
    • Input B
    • Power Out

    Higher input passes. On a tie, Input A wins.

  • RAND Switch

    logic · electric.random.switch

    Confirmed
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Power In
    • Set
    • Reset
    • Power Out

    50% chance of state change on Set. Reset forces off.

  • Timer

    logic · electric.timer

    Confirmed
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Electric Input
    • Toggle On
    • Power Out
  • XOR Switch

    logic · electric.xorswitch

    Confirmed
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Input A
    • Input B
    • Power Out

    Exactly one input. Both powered = blocked entirely.

  • Large Solar Panel

    power sources · electric.solarpanel.large

    Unverified
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Power Out

    Output is sun- and placement-dependent. A 0-20 range is widely repeated but only found on LOW-TRUST sources (rustmods et al), so it is NOT recorded as a value here. Needs the handbook's power-sources page or in-game check.

  • Small Generator

    power sources · electric.fuelgenerator.small

    Assumed
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Power Out

    Outputs 40 power — taken from the in-game item description shown on rustrician.io, so the figure is solid. Port label not stated anywhere found; 'Power Out' is inferred and needs checking. Burns Low Grade Fuel; consumption rate unknown.

  • Test Generator

    power sources · electric.generator.small

    Unverified
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Power Out

    Must be spawned in — admin/creative only, not craftable. Output figure not sourced. Useful for the sandbox as an infinite source but should be visibly flagged as non-survival.

  • Water Wheel

    power sources · generator.water

    Unverified
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Power Out

    Converts flowing water to electricity. No output figure from any trustworthy source.

  • Wind Turbine

    power sources · generator.wind.scrap

    Unverified
    consumption
    0rW
    active usage
    0rW

    Ports (exact in-game labels)

    • Power Out

    Output varies with placement HEIGHT. A 'up to 150' figure appears on low-trust sources only and is deliberately not recorded. Height-to-output curve is the useful thing and no trustworthy source for it has been found — a genuine content gap worth owning.