Raid costs

Pick what you need to get through. Every count here is worked out from the structure’s health and the damage each explosive does to it, not copied off a chart — so the page can show you the division, and you can see when a tool is one hit short.

2,200 sulfur each — 20 Explosives + 5 Cloth + 2 Tech Trash. Explosives is 50 Gun Powder + 10 Sulfur each, so 20 × 110 = 2200.

Doors

Wooden Door

1× · 200 HP ÷ 1100 per hit

0

Sheet Metal Door

1× · 250 HP ÷ 440 per hit

0

Garage Door

2× · 600 HP ÷ 440 per hit

0

Armoured Door

3× · 1,000 HP ÷ 440 per hit

0

Ladder Hatch

1× · 250 HP ÷ 440 per hit

0

Walls and floors

Wooden Wall

1× · 250 HP ÷ 495 per hit

0

Stone Wall

2× · 500 HP ÷ 275 per hit

0

Sheet Metal Wall

4× · 1,000 HP ÷ 275 per hit

0

Armoured Wall

8× · 2,000 HP ÷ 275 per hit

0

Windows and openings

Reinforced Window

2× · 500 HP ÷ 275 per hit

0

Strengthened Glass Window

2× · 350 HP ÷ 275 per hit

0

Metal Embrasure

2× · 500 HP ÷ 275 per hit

0

Metal Shop Front

3× · 750 HP ÷ 275 per hit

0

Chain Link Fence

1× · 100 HP ÷ 550 per hit

0

External walls

External Wooden Wall

2× · 500 HP ÷ 495 per hit

0

External Stone Wall

2× · 500 HP ÷ 275 per hit

0

Deployables

Auto Turret

1× · 1,000 HP ÷ 1100 per hit

0

Vending Machine

3× · 1,250 HP ÷ 550 per hit

0
C4 needed
0
Sulfur to craft
0

Sulfur per explosive

ExplosiveSulfurWhere that comes from
Timed Explosive Charge2,20020 Explosives + 5 Cloth + 2 Tech Trash. Explosives is 50 Gun Powder + 10 Sulfur each, so 20 × 110 = 2200.
Rocket1,40010 Explosives + 150 Gun Powder + 2 Metal Pipe. 1100 + 300 = 1400.
Satchel Charge4804 Beancan Grenades + 1 Rope + 1 Small Stash. 4 × 120 = 480.
Beancan Grenade12060 Gun Powder + 20 Metal Fragments = 120 sulfur.
Explosive 5.56 Rifle Ammo2520 Gun Powder + 10 Metal Fragments + 10 Sulfur yields 2 rounds. 50 ÷ 2 = 25 each.
High Velocity Rocket200100 Gun Powder + 1 Metal Pipe = 200 sulfur.
F1 Grenade6030 Gun Powder + 25 Metal Fragments = 60 sulfur.

Raw sulfur, with the gunpowder unrolled: Gun Powder is 20 sulfur and 30 charcoal per 10, so one gunpowder is 2 sulfur.

Where these numbers come from

Component data on this site comes from Rust’s own files or from building the thing and checking. Raid costs can’t work that way — the game files carry item names and descriptions but no damage values and no structure health. So this page is sourced, and the honest thing is to say exactly how.

Structure HP and per-hit damage come from an open dataset, which was then checked rather than trusted. Facepunch’s own rocket table gives twig 1, wood 2, stone 4, sheet metal 8, armoured 15, wooden door 1, sheet metal door 2, garage door 3 — and the arithmetic here reproduces all seven. Community-consensus figures for the stone wall (2 C4, 4 rockets, 10 satchels, 185 explosive ammo), the armoured wall (8 C4, 15 rockets) and the auto turret (2 satchels, 3 HV rockets) also come out exactly.

The one disagreement is the armoured door on rockets. Facepunch says 4; 4 × 220.4 is 881 against 1000 HP, which leaves it standing. Their own note explains it — the cheap play is 4 rockets and then explosive ammo for the last 119 HP. This page says 5, because 5 is what breaks it with rockets alone.

Sulfur costs are traced through Facepunch’s wiki recipes down to raw sulfur. C4, the rocket, the satchel, the beancan and explosive ammo were read directly; the HV rocket and F1 fit the same chain but weren’t confirmed first-hand.

Soft side and hard side

It doesn’t change explosive damage. That distinction is about melee — a pickaxe or a jackhammer does far more to the soft face, which is why you point the soft side into your base. Plenty of guide sites publish separate soft and hard explosive counts anyway, and an earlier version of this page repeated them. They were wrong.

What this still isn’t

Nobody here has stood in front of a wall and counted. Three sources agreeing and the arithmetic checking out is a real claim, and it is a weaker one than “we tested it”. The site says which of those it’s making everywhere else, so it says it here too.